PixelBot Games
Based in Washington, DC

Release date:



Regular Price:



CANARI (pronounced like the yellow bird) is a top down, dual stick action "herder" built in the Unity3D engine that thrusts players into darkness on an alien planet overrun with mutated killer insects. Players must harvest energy to upgrade equipment and technology to escape the planet without being destroyed. CANARI's unique game play revolves around harnessing the power of your light source that enemies react to. Focus your light to herd enemies into pits or seal them in containment fields and extract their energy crystals. Some species are important for your survival, while others just want you dead. The challenge, is sorting out the energy rich bugs from the deadly. CANARI features a rich story line that intermixes with procedurally-generated and hand crafted levels. This won't be an easy quest. Players control their ability to respawn based on how much energy they manage to extract and how much they use up. Don't take the time to find those precious crystals, you just might not make it back to your ship.


CANARI's development started Aug 2014. We have been sharing incremental updates at local shows, gathering valuable feedback. CANARI released to Steam Early Access in September of 2017. Our current plan is to release updates as we build a following online. Player feedback will be incorporated into each new installment. CANARI is broken into areas with three levels and boss fight capping each area. We are currently planning to release three additional areas before final release, estimated sometime in 2018 (we hope).


  • Herd and escape gameplay
  • Hybrid hand-crafted and procedural levels
  • Gameplay altering weapons and equipment


Early Access Trailer YouTube


download all screenshots & photos as .zip (10MB)


Awards & Recognition

  • "Smithsonian American Art Museum Indie Arcade Winner" Washington, DC 2017
  • "MAGFest Indie Arcade Selection" Washington, DC 2016
  • "GAMEACON Best Sound Crystal Award Winner" Atlantic City, NJ 2016

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About PixelBot Games

More Machine Than Human -- Our Creedo. When we are done with a hard 40+ at the office, this band of misfits works into the wee hours of the night; coding, designing, arting? Yes! Arting! For you. We want to give our audience a new game. We want it to be available and accessible to everyone and we want it to be ours, unchanged, organic, no MSG added. Please enjoy.

More information
More information on PixelBot Games, our logo & relevant media are available here.

CANARI Credits

Craig Stevenson
Designer, PBG Co-Founder

Rob Hafey
Programmer, PBG Co-Founder

Brett Johnson
3D Artist, Freelancer

Tariq Lateef
3D Artist, Freelancer

Kevin Appel
3D Artist, Freelancer

Grayson Steakley
Animator, Freelancer

Nate Ten
Concept Artist, Freelancer

Tobias Solbakk
Composer, Freelancer

presskit() by Rami Ismail (Vlambeer) - also thanks to these fine folks